Just wave your magic wand and make it look pretty! I can't tell you the number of times this has been said to me. Often, people don't realize that design doesn't just happen with a mouse (I suppose this is my magic wand)—a few clicks and...

I first heard the term "gamification" in 2012, when a friend of mine at design school suggested we incorporate game mechanics into one of our projects. Our project was an app which sought to encourage collaboration across all majors of our university, increase class attendance...

Mark Schindler, co-founder of GVio, and Bang Wong, creative director at Broad Institute, held a Data Visualization and UX Workshop at the Open Data Science Conference in Boston last week. The focus of the workshop was to discover approaches to turn data into actionable insights, combining...

Agile methodology has been around for a while, but has traditionally been applied more to development than design processes. When I took over management of Groupvisual.io from my co-founder Angela Shen-Hsieh in early 2013, I was looking for ways to simplify and modularize the way...

People abandon surveys for a number of reasons. Too long. Too boring. Too in-depth. Typical survey tools offer a limited amount of complexity for data collectors. Common inputs are multiple choice, rankings and free-text. The problem with this mode of data collection is that the...

We find tree maps an extremely helpful way for people to see a big picture of a situation made up of many granular parts. With skillful application of color palettes, coloring and sizing metrics, it can be easy for people to get an overall sense of a...

A recent article in the New York Times cited new research that suggests we are more alert to patterns when we have seen, or experienced, something odd or uncanny. These disorienting experiences "may prime the brain to sense patterns it would otherwise miss," writes Benedict...